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Adventures in SteamDeck Development #3 – Remote Development with Visual Studio
In this post we’ll get set up so that we can use Visual Studio to remotely develop on SteamDeck (or any Linux box). We’ll add a remote connection (with troubleshooting), walk through remote-compiling and remote-debugging a simple Hello-World program using a Visual Studio Linux (VSLinux) project, and then at the end make a graphical-application running…
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Adventures in SteamDeck Development #2 – Environment Setup
In this post we explore some eccentricities of the default installs as Valve provides it (including partial/cut-down packages), the Arch package manager, and we set up a development environment so we can compile and run our test program (and then show how to install some other useful bits for later dev!)
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Adventures in SteamDeck Development #1 – Connecting to your deck via SSH
This post covers setting a password and enabling ssh on deck, setting up ssh keys, connecting to the deck via a terminal on your desktop PC and trying a test-compile to see how things work (or not) out of the box.
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Adventures in shipping a game and not posting!
Apologies for the hiatus, I was shipping a game and packing up my house… but I’m (hopefully) back baby!
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Adventures in Emulation – NES #1
I finally got around to writing a NES emulator! There’s more I want to do with it, and there are one or two visual glitches, but hey, it works!!!
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Adventures in Robotics #1
In which I build my first ever robot… and then immediately connect it to the internet! (SkyNET won’t make itself you know! :D)
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