• Adventures in SteamDeck Development #3 – Remote Development with Visual Studio

    In this post we’ll get set up so that we can use Visual Studio to remotely develop on SteamDeck (or any Linux box). We’ll add a remote connection (with troubleshooting), walk through remote-compiling and remote-debugging a simple Hello-World program using a Visual Studio Linux (VSLinux) project, and then at the end make a graphical-application running…

  • Adventures in SteamDeck Development #2 – Environment Setup

    In this post we explore some eccentricities of the default installs as Valve provides it (including partial/cut-down packages), the Arch package manager, and we set up a development environment so we can compile and run our test program (and then show how to install some other useful bits for later dev!)

  • Adventures in SteamDeck Development #1 – Connecting to your deck via SSH

    This post covers setting a password and enabling ssh on deck, setting up ssh keys, connecting to the deck via a terminal on your desktop PC and trying a test-compile to see how things work (or not) out of the box.

  • Adventures in shipping a game and not posting!

    Apologies for the hiatus, I was shipping a game and packing up my house… but I’m (hopefully) back baby!

  • Adventures in Emulation – NES #1

    I finally got around to writing a NES emulator! There’s more I want to do with it, and there are one or two visual glitches, but hey, it works!!!

  • Adventures in Robotics #1

    In which I build my first ever robot… and then immediately connect it to the internet! (SkyNET won’t make itself you know! :D)

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